● Centre · ○ Target
Drag to orbit · Shift / right-drag to pan · Scroll to zoomOne finger: orbit · Two fingers: pan / zoom
Drag header to move · Resize from the corner
Build and preview robots from URDF definitions and local STL meshes. Applied robots and their CSV animations are saved in this browser on this device.
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How MyModelRobot handles inverse kinematics
The solid cyan dot marks the current centre; the hollow orange marker is its target. The dashed line shows position error, not a force or torque.
Double-click a segment, or enable Pose tool and click one. The segment moves by its visual centre in a plane facing the camera, keeping the initial cursor offset so it does not snap when picked. Scroll or use Nearer/Farther to change its depth; click the preview again or choose Place to keep the pose. Cancel or Esc restores the starting pose; Escape again exits the tool. On touch screens, enable the tool, drag a segment, then release to place it.
IK adjusts the selected limb’s ancestor joints within their limits, keeping its branching anchor steady. Downstream joints keep their bend angles and follow the moved segment. Revolute, continuous and prismatic joints are supported. Orientation is free; joints that cannot move the centre are left unchanged. To bend an elbow, pick its forearm rather than the casing centred on its axis. A marker and outline show the target and selected segment. Unreachable targets use a best local pose and show the remaining distance. Camera movement pauses while posing; drag empty space to orbit between selections. Playback pauses when posing starts. Collision warnings remain advisory. Use the Animation tools to capture the resulting pose in CSV.
Enable Collisions above the preview to check shapes explicitly tagged with <collision>. Red links indicate possible overlap, and the status names the pairs. The fast check uses rotated bounding boxes, so curved and irregular shapes can give conservative warnings. Connected neighbors and fixed assemblies are ignored. Motion is never blocked.
<collision>
Choose Files → Pi collision demo to fold an arm into the torso. The Pi model includes collision shapes for its torso and complete arms. Pi robot (safe pose) restores the neutral pose. Missing collision meshes produce an incomplete-check warning; visual shapes are never used as a fallback.
Browser storage is local to this site and browser. Clearing site data removes saved robots. Screenshots capture the robot preview.